Thursday, September 17, 2015

Chapter 4: The Goblin Chieftain

Summary: With their escape attempt failed, the adventurers find themselves at the mercy of the Goblin Chieftain. If there is any chance for survival, perhaps the elf holds the key.

Of Special Note: This episode's Character Eight offers you the option play along with the solitaire adventure. Topics discussed: the Dice Free method and the dice rolling method. Also discussed - character generation for your own character: Elf, Dwarf, Halfling, Wizard, Rogue, Fighter, or Cleric. Draw up your character sheet and begin playing before the episode is over! Also, this episode, the characters fight their first battle together against the goblins.

Be sure to visit the Extras Page for the Character Eight Character Record download.



Download Chapter 4: The Goblin Chieftain

The following selection was sampled for use during this episode:
264982__11linda__female-battle-cries-grunts - by Ashley Eddy

I edited the tracks for volume, length, pitch, and mood.
(listen in full at freesound.org)

Ashley Eddy's aforementioned audio is included in accordance with Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Iron Realm is not intended for younger audiences. Listener Discretion is advised. The Iron Realm album art was created from a public domain image from PixBay. Audio on the podcast, unless otherwise noted, has either been created by the author or has been used in accordance with the Creative Commons Zero license. The Iron Realm Podcast is released 1d4 times per month and is a labor of love. Enjoy and support the show. And fare ye well, traveler of the maze, in the light and in the dark. Thank you.

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5 comments:

  1. I'm really enjoying your podcast. I'm just wondering how you are generating the dungeon. Are you using random tables? If so, where are they from?

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  2. Greetings, Angry Monk. Thanks for listening to the Podcast. Yes, the Maze is generated at random using a table of my own design. Dice are rolled every few feet to create a twisting, turning maze. Additional dice are rolled for room contents, locked doors, multiple doors, stuck doors, and the like. I will likely modify the tables for future levels of the dungeon in order to create a different feel. Thanks for listening!

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  3. For further details on map generation, consider Episode 3 where the six most common map features are described. These are not only useful when mapping for the Iron Realm podcast, but can also be used for your own fantasy RPG - solitaire or otherwise.

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    Replies
    1. Thank you, Maze Master. I will re-listen to it. Your podcast is inspiring me to do my own solo delve. Please keep the pods of casting coming.

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  4. Indeed, Angry Monk, this shall be done. Journey you well into The Realm and do send word on your adventures. Enjoy also today, just posted, the latest Iron Realm podcast, Episode 8, Rival Tribe. Travel carefully in the dark.

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I welcome your civilized musings and commentary on all things Iron Realm. Thank you for your thoughts and words.